Wednesday, 2 March 2011

Reviewing your own work

I think our group did an amazing job with the flash site mainly because of the amount of effort we put into it and the scale of project. I am very pleased with the variety of sea life we have on screen along with the plant life such as anemones and coral. Through out this project i have learnt some new techniques in production such as; Live Trace for vectorizing the images of fish, the Puppet Warp tool for animating the fish frame-by-frame and swapping bitmaps to piece the frames together instead of trying to reposition them in the same position constantly.Personally i am most impressed with the art style i have used with Live Trace which gives the fish a cartoon look but not too childish either which is suitable for any age group.

























Completing the work

Working within constraints

The programs I've used include  in Photoshop for cutting out the images and Puppetwarp to modify them ready for animation, the Livetrace feature of Adobe Illustrator and Flash which I used to create the animation, including action script for the interactivity between the diver character and the fish.

I used these programs as they gave the effects and functions required for what the aquarium requested, they were available for me and I've been taught how to use them, and they work within the parameters specified in the brief.

I have been part of a team of three for this project: I've been responsible for finding and creating the resources, as well as researching the species of fish and coral chosen. Other tasks within the group have included coding and site design, animation, liaising with the client and preparing and delivering a Powerpoint presentation.

The aquarium provided us with the brief and overview of what they wanted, which is an interactive flash site for educational purposes and to be an introduction to the aquarium. They also stated that the fish had to have realistic details and features of the real fish that they were representing, and facts about their habitats, lifespans and distribution. There was no finance available, though the art college paid for season tickets for all students involved, and provided the computers and software to complete the project.

The resources available to me were the computers and necessary software, access to the aquarium itself and the staff there for answering questions, the equipment stores at the art college, which provided photo- and videographic equipment, and the internet for research purposes. My team and I used all of these where and when appropriate.

Practical constraints have included; time, workload balance between team members, transport for me and my wheelchair to the aquarium, availability of equipment from the ERC, and not having the necessary software at home.

The original idea the group had has been modified to allow for faster, smoother scrolling, speedier download time for the end user, and more realistic animation and better educational facts. We also modified the plan after delivering a presentation at the aquarium and receiving feedback from the staff there. This was to allow integration of the feedback to deliver a finished project more in keeping with their requirements. A good example of this is the request that was made to include two different hand sizes for the diver character, to allow both adults and children to feel more immersed in the experience, which we have incorporated.

HEALTH AND SAFETY
http://sealthandhafety.blogspot.com/

Devoloping an idea for interaction work

Researching and exploring ideas

http://en.wikipedia.org/wiki/Adventure_game#LucasArts_.281986-2000.29
http://www.national-aquarium.co.uk/

Because this project is interactive, I have been researching point and click adventure games, and also flash sites and their interactive features. Something important is how we'd show the different species of fish and corals and how they interact with each other and their environments. We had the idea of a diver swimming in a coral sea, where it's possible to go up to each of the species and find out information about them. The brief was explicit that movements, scalings etc. had to be accurate and true to life. The plan was to have the fish interact with the outstretched hands of the diver, and to have dialogue boxes pop-up with facts, video, a map of distribution, and a size comparison with both an adult's and child's hand.

These are some of the assets used.